Match-3-Skeleton in Godot for Android

I’ve been hired to make a match-3-maker in Godot.

I don’t really have much to say about it, there’s no new spin or twist being explored, I’m just making the skeleton for any further match-3 type games my boss wants made.

So here’s some progress reports:

I’ve implemented the basic mechanics, along with some animations to just add a bit of juice.

Void-swappables are now a thing, you can’t slide them around manually, you have to slide other swappables around to make them drop into place.

I’ve created some placeholder character art pieces and set the skeleton up to be run in landscape-orientation. The player on the left now deals damage to the enemy on the right, by matching swappables. Once the enemy dies, the game resets.

We now have dialogue w/ choices, and skill-trees.

I’ve added enemy-progression; beating one enemy begins a battle with the enemy listed as “next” by the beaten enemy.

I’ve added a world map and region maps, regions can be panned & zoomed by the player and contain nodes which can be traveled to. Nodes contain specific enemies, represented by the sprite atop the node. The player can only travel to adjacent nodes. There is now a stat-screen after battle. The all-time stat-screen is viewable in the options menu. The last occupied node the player was in is persistent when exiting regions. There is now a credits screen. Ads have been added, though triggering them is still manual since this is just a skeleton.

And that’s the Match-3-Skeleton. I’ve been moved onto another project, to do with AI.

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